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We Xplorer/Viewer/vertex_shader.c The current viewer supports interactive visualization of 3D geometry, where the shader renders geometric objects in solid color, and it does not support rendering features such as textures, reflection, refraction, bump map, etc.

We have in-house developed a custom file format, where geometric information of 3D objects are combined with material information (i.e.

We need to do dramatic zoom and call scenes on the fly (think going from gross anatomy to a tiny detail in the year, both scenes with over 50k tris on the screen.

Also think a city with 500 windows, inside of each being a room, which needs to be loaded on demand as the camera approaches it.

Hi, My studio is looking to hire a freelance dev with great Web GL and/or Threes. We are looking to use that technology to base our new portfolio site around and need a dev that can take our designs and bring them to life on the web (desktop and mobile) with that technology.

Looking to build out a web-based 3D configurator for our ballistic helmets and the various accessories that these helmets can accommodate. This will be integrated into an e-commerce site but does not need pricing and add to cart integration. Id like to take this demo And combine it with something like this To create a hybrid, and simulate a realistic breaking wave on a shore.

You'll face all sorts of fascinating tech challenges.

Please show us: An impressive tool you have developed, that's online and shows us your webgl capabilities. (We are purposefully being brief here for screening purposes, if this sounds interesting, please ping and we'll give you more details) Many VR experiences lack engagement because they only work in a limited number of devices and takes too much time to download.

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Your job is to parse the custom file on the web Viewer without breaking the current functionalities, so 3D objects will be shown with their rendering features.

Most of the code is complete, and the first part is relatively simple.

However, the project has several parts, and if the quality of output is great, we will look forward to working with the developer for a longer term assignment.

We have also PBR challenges so if you can work with that, help us improve the quality of our shaders and general rendering. Asynth is looking for a developer with web/graphics experience to work on its online architectural floor-planning application, Space Designer 3D.

Tasks: - Write Type Script code, and work with to build new features into our platform - Build new UI interfaces and interactions - Implement optimizations in the rendering engine, sometimes by slightly modifying three.js, alternatively we might switch away from to another engine later on Skills: - Good Java Script knowledge (or willingness to learn if coming from other backgrounds, like computer graphics) - Experience with or other 3D engines - Type Script or any other similar language (C#, Java) - Knowledge of HTML, CSS - Passionate about writing maintainable, clean code - 3-5 years of relevant experience Good to have: - Strong experience with computer graphics, shader programming, low level Web GL - Well versed in 3D math (matrices, rotations, etc.) - Experience with modern Java Script UI frameworks (React, riot.js) - Experience with PHP, My SQL for our back-end could be useful but not a deal breaker What we offer: - Work as part of a team in a dynamic multicultural environment.

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