Dating sim spaceship
Traditionally, a simulation game places the player in a managerial role over some set of resources, with which he is charged to build or do something — the game might set some criteria for a "win" state, but this is far from compulsory; the player can generally build whatever he likes and measure his own success by whatever metrics seem best to him (so long as he doesn't trigger a "lose" state through long-term mismanagement, whether accidental or deliberate).The player generally has no direct control over individual agents inside the game world — thus his role, depending on the scope of the game, tends to be labelled something ranging from "business owner" or "mayor" to "president" or even "god".
Rogue System provides a richly detailed story driven experience coupled with open exploration and randomly generated side missions.
Features game modes allowing the player to either administrate their own space program or freely explore the fictional star system. Four-part gameplay: administration of a space station program; shuttle launches, using a highly abstracted navigation system; assembling space station parts using a EVA pod; and shuttle landings using a 2D representation.
CDF Starfighter is a Virtual Reality 90s styled space combat simulator which is inspired by Freespace, Star wars, Wing Commander and various sci-fi TV series such as Babylon 5, BSG, and Space : Above and Beyond.
No still photograph can describe the fine graphic detail".
Prequel to Akella's Tarr Chronicles: Ghosts of Stars and set 100 years prior, introduces a new race, new control modes, more advanced ship modification; Russian release is named Tarr Chronicles: Guards of the Frontier, English release is named Dark Horizon Space sim based on a trilogy of novels written by a famous Russian author, Alexander Zorich; game was originally released in Russia in 2006, however the new release suffered from a poor English translation Envisioned as a space trader sim with space and ground combat elements; space combat will not be fighter-based as in Privateer but more like large ship combat as in Kerberos' 4X title Sword of the Stars; ground combat will be squad turn-based, as in X-Com: UFO Defense Rogue System is currently in the pre-alpha stage of development.